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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Online Gamer gets life for cybre-sabre stabbing - Page 2 - Guild Wars Forums - GW Guru
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Old Jun 10, 2005, 06:14 AM // 06:14   #21
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Quote:
Originally Posted by Dreamsmith
Would you be less scared if it wasn't a virtual item? Had it been a real piece of metal, would that have been more worth killing over?
That isnt exactly what I ment dreamsmith. People fight and kill over some pretty dern stupid stuff.

I'm just saddend to see that an Item that you cant hold in your hand and has no solidity to it is added to that list. It's no less stupid or scary or shocking then fighting and killing over a clown nose or a bottle of hot sauce.
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Old Jun 10, 2005, 06:27 AM // 06:27   #22
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Quote:
Originally Posted by Madjik
I'm just saddend to see that an Item that you cant hold in your hand and has no solidity to it is added to that list. It's no less stupid or scary or shocking then fighting and killing over a clown nose or a bottle of hot sauce.
Agreed. And anybody with the mental capacity to kill someone over such an item was just a ticking time-bomb to go off over some random crap. It could've easily been an argument in a shop for being short-changed instead of the Legend Of Mir sword thing.

It wouldn't surprise me, honestly, if the guy was borderline psychotic or full on psychotic for a few years now.
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Old Jun 10, 2005, 09:42 AM // 09:42   #23
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This story came out while I was playing SWG...my guildmate had given his password to a friend of ours, who proceeded to log on and steal 9 million credits. He did tell the guy AFTER THE FACT but still, he was pretty mad. I remember sending him a link about this story, telling him "it's just a game!"...hehehe.


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Old Jun 10, 2005, 04:25 PM // 16:25   #24
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Quote:
Originally Posted by Madjik
I'm just saddend to see that an Item that you cant hold in your hand and has no solidity to it is added to that list. It's no less stupid or scary or shocking then fighting and killing over a clown nose or a bottle of hot sauce.
Or a piece of land, or some money, or (speaking of things you can't hold in your hand) an ideal.

We used to regularly duel and kill each other over insults and honor. Killing each other over things with no solidity is nothing new.

"Green."

"Purple."

We are Drazi, we just dress up our excuses better.
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Old Jun 10, 2005, 07:15 PM // 19:15   #25
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Im not making excuses for anybody. Theres never a good reason to kill, for anything, but there ARE extreams of stupidity.

This stupidity is more extream then killing over land. That doesnt mean I understand it anymore then someone killing over funds in a bank, or because one insulted the other. It doesnt mean I support killing for the former over the latter, and i certainly hope you dont think thats what im saying.

People get dumber over time, the things they are willing to kill over become more rediculous. Its that simple.
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Old Jun 10, 2005, 09:34 PM // 21:34   #26
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Oh, I don't know if they're becoming more ridiculous. People have always killed each other for reasons I cannot fathom. Wholesale slaughter of a culture because of philosophical differences springs to mind.
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Old Jun 11, 2005, 01:16 AM // 01:16   #27
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Originally Posted by Madjik
People get dumber over time, the things they are willing to kill over become more rediculous. Its that simple.
I don't see it. It's the same old, same old. We aren't getting stupider, just finding new and innovative ways to be stupid. And they aren't even that new or innovative if you take a good hard look. Plus ca change, plus c'est la meme chose.
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Old Jun 11, 2005, 03:24 AM // 03:24   #28
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If you say so. We obviously see things a little diffrent so I'll go ahead and respectfully bow out of this one, it's not my intention to argue over it.
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Old Jun 13, 2005, 06:40 PM // 18:40   #29
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discordia is right.
the only thing i can think of that would cause me to unleashe is if some one hurt either of my two daughters. anything else is foolish pride.,,,
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Old Jun 15, 2005, 03:16 AM // 03:16   #30
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Just my opinion here but... If the virtual items are to belong to anyone, should they not belong to the devs who created them? As it has been said many times, "ideas" are just as virtual as items in a game... so since the items are just the ideas of the devs why are they not the owners? Now I know someone is going to come back with "But we payed for the game so that makes everything in it ours". My answer to that: there are many roads in Canada and the States that you have to pay to use... does that make the road yours? No. You can't just up and sell it at anytime, or modify it in anyway... You just get to use it for that short time that you are on it. So IMHO, its just a game! Games are ment to entertain... nothing to really get all worked up about...
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Old Jun 15, 2005, 03:43 AM // 03:43   #31
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even if you were uber pissed, why would you murder a guy? It seems so illogical. A in game item is worth going to jail over?
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Old Jun 15, 2005, 05:40 AM // 05:40   #32
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Quote:
Originally Posted by Dreamsmith
I don't see it. It's the same old, same old. We aren't getting stupider, just finding new and innovative ways to be stupid.
Quoted for truth...

People have always been very stupid and killed eachother over useless things. But we are always creating new, useless things to kill for...
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